Class_name = "CBatchBallistics"
object_name = "SHELL_GER_75_HE"

//75 "7,5 cm SprGr.34"   KwK 40 L/42 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.075

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,545,	17,9002,	3.4,16203,	0,36007
Armor=1000,473,	13,6650,	2.6,11970,	0,26599 //           SHELL_RUS_37x198_HE   
Armor=2000,405,	11,4887,	2.2,8798,	0,19550
Armor=4000,300,	7,2686,		1.4,4835,	0,10744
Armor=9000,92,	2,250,		0.4,450,	0,1001

//             

Gage=75					//
DefaultStartSpeed=550	//        (),   KwK-37 450 /
MaxDistance=9000		// ,    
Mass=5.74				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=1.5				//  ,     Cx,   M=1,        
Cx_0=0.3				// -   (M <= Mkr),        
Cx_max=0.35				// -   (M = 1),        
Cx_1=0.32				// -   (M >= Mmax),        
R=0.0375				// 
LiveTime=40				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 40		//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_6kg_660g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_6kg_660g_object.txt",3,3,3.297
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_6kg_660g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_6kg_660g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_6kg_660g_object.txt",3,1,1.000
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_6kg_660g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_6kg_660g_object.txt",3,2,3.207
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_6kg_660g_object.txt"

DefaultBulletSpeed = 550.0		//       ()   
BulletSpeed = "KwK-40", 550.0	//      () 
BulletSpeed = "StuK-40", 550.0	//      () 
BulletSpeed = "KwK-42", 700.0	//      () 

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 